Fume fx 30 для 3ds max 2011



The new FumeFX 4. Along with other simulation optimizations, FumeFX 4. New vorticity type has additional control over vortices which helps user to fine Fume fx 3.0 для 3ds max 2011 the final result.

With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold.

The highly optimized Spline Follow force field allows various special effects that were impossible before. Built-in Black-body radiation shader and new burning model that includes Oxygen are powerful tools for achieving realistic fire and explosion animations.

RenderWarps are another great tool that will find application on many VFX shots. This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. As RenderWarps are a post-process, re-simulation is not needed N-Sim enables artists to connect many grids together and execute their Fume fx 3.0 для 3ds max 2011 simultaneously as one big simulation.

It also allows users to decide which channels will be excluded from the final caches.

This approach can be invaluable for increasing the level of detail in scene setups such as a rocket launch. The GPU accelerated Preview Window is another time-saver, providing instant feedback for adjusting rendering parameters. Self-shadows are computed extremely fast and the user can orbit the camera around FumeFX with self-shadows in real-time 1. FumeFX also supports preview with geometry included in simulation. It is also possible to pick any Particle Flow event directly.

Sharpening at render-time will bring out Fume fx 3.0 для 3ds max 2011 possible detail from your existing caches. Fully multithreaded cache pre-processing at render time will result in significant time savings across the render farm. Features such as faster solver, advanced vorticity, new burning model, smoke and fire sharpening at render time, fields sharpening at simulation time, improved caches handling and many other will allow users to create more detailed simulations in less time Effectors are the most valuable and the most powerful feature.

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